Minigames in open-world titles, by most accounts, can serve as bite-sized bits of variety in-between missions or while traveling across the map; good for some mild distraction, but usually not much more. But in the rare occasions, minigames like these can add a surprising amount to the believability and depth of a world beyond just its map size and scale. Given that I put in as much time into The Witcher 3 's Gwent as I did in most other games by themselves, there's certainly something to be said that when done well, open world minigames can add so much more to a believable game world in their own right. And inside the game's world drenched in the imagery and themes of the Wild West, Red Dead Redemption 's minigames were definitely some of the best examples of that extra level of detail and immersion.
One thing that actually really winds me up in Red Dead is that when you die, you don't lose your bounty. Come on now. If you're up for a bit of gaminess, there is a solution. Spend or donate all of your cash, go to the local sheriff's office, wherever you have a bounty where you have a bounty. Antagonize him (call him a yellow-belly or something), until he turns hostile. Surrender yourself. You’ll spend time in prison, and your bounty will be gone. You lose all your money if you can’t afford the bounty, but if you’ve got rid of it all, no prob
Bonnie MacFarland is the woman who saves John Marston's life at the beginning of the first game. Once you get close you'll learn she's had many suitors, but nothing ever turns out well for her. If you go southeast of the first N in New Hanover, and follow the river, right about there you will see a man, presumably eliminated, next to a boat. If you try to loot him, he'll gasp for air before eventually going in peace for real. In his clutched fist is a love letter for Bon
It’s hard to pinpoint just what exactly is a plot hole. Some deem it a narrative inconsistency, others consider plot holes to be anything the story cannot realistically justify. While the latter is certainly the most true to definition explanation, does that mean that character inconsistencies and continuity errors aren’t plot holes? After all, they’re creating holes in a story where there otherwise would be none. Regardless of what your definition of a plot hole ultimately is, you have to admit that inconsistencies are bound to turn up in any story regardless of quality. Doubly so for particularly long stor
Whilst riding around the world of Red Dead Redemption 2 you’ll take in the stunning environment and seemingly endless scenery. However, every now and then you can make some interesting, sometimes grotesque discover
That said, there was a realism to his story. He met a real fate and his exploits were never outlandish. When you get to the prequel and see Arthur and Micah gunning down an entire town without any repercussions, though… it’s hard to take seriously. The series always had its own rules and the Strawberry missions very much contradicts all common se
Marko Dargic will ask you to place lightning conductors in specific locations in a given area. These will light up once you get to the right part of the highlighted area. Once all three are placed and you have returned to Marko Dragic, he will send you up a tower to flip some switches in a specific order. Once you have completed these tasks you get to see the fruits of your labor, which has a very mad scientist tw
Interestingly, the mission actually gives you a choice. You can simply threaten Thomas if you want. Despite this, the immediate cutscenes shows a bloody and bruised Thomas as if Arthur did beat him up. Player freedom resulted in a cutscenes that will be totally inaccurate for more passive play
For as blatantly smart as Hosea is, though, he didn’t think twice about stopping Miach from meddling with Dutch. All game, even before Chapter 4, Micah is slowly weaseling his way into Dutch’s inner circle. It’s plain as day and everyone can see, but Hosea inexplicably never chooses to address this despite Dutch’s deteriorating m
Slightly south you will find a viking burial ground where you can obtain a helmet and hatchet. The helmet looks cool, but it doesn't have any special attributes and the hatchet is just a throwing axe that is slightly alte
Red Dead Redemption excelled at bringing players into a vast, Western open-world; even eight years after its release, it's still one of my favorite game worlds to this day. Yet, what I also adored about the game is the fact that it proved to be just as exceptional in offering players smaller details to enjoy as much the larger ones, and a big portion of that (to me) comes from its collection of Western minigames.
Sometimes you’ll stroll onto someone’s property; it’s an honest mistake in the vast plains of Red Dead Redemption 2 Updates Dead Redemption 2 which happens quite frequently. Sometimes you’ll be threatened, which is a fair enough response for a stranger wandering onto someone's land. However, some people will invite you into their home out of the kindness of their hearts… or so we th
