Imagine an esports equivalent of ESPN. ESPN works because coverage of most traditional sports is basically the same. You point a camera at the field and watch what happens while two "experts" talk about what’s going on. Esports won’t and can’t work like this. Every game is drastically different from the next, with its own graphics, mechanics, and strategies to be emplo
The top of the tier list are Karthus, Kha'Zix , Lee Sin, Kayn, Shyvana, Xin Zhao, and Nunu. While champions like Lee Sin have been strong for quite some time, Nunu and Karthus really stand out at the time. Karthus allows for a more carry type of Jungler who is capable of dealing a lot of damage. His ultimate makes sure that no matter what, he will have an impact across the
These are the fundamentals of Dota 2 , and most MOBAs in general, but as stated earlier, the skill ceiling is incredibly high. This is why the esports scene is so competitive, and the prize pools are larger than any other g
Bottom Lane has been a roller coaster during the past season and preseason. It looks like change is finally coming, as Riot has decided to buff up crit items once again. This will bring the meta back towards the traditional ADC. Mages enjoyed their time in the Bottom Lane, but it's time to get things back to a state where everything is a little bit nor
With Junglers seeing nerfs to the amount of experience gained from every monster camp, they are under increased pressure to play what is strong. Fortunately, even though there were nerfs to jungle overall, there are still champions that can be incredibly strong in the r
Right now the strongest champions in the Bottom Lane are Lucian, Ezreal, Draven, Sivir, and Caitlyn. Ezreal is still not what you would think of as a traditional ADC, running kleptomancy and building Manamune. It's indicative of just how much the Bottom Lane is returning to form Caitlyn as being strong again; she is the definition of a crit ADC. It will be interesting to see how long Riot wants the bottom lane to stay more traditional, it may not be long before we see Heimerdinger going bottom lane ag
For a Jungler, a global ultimate is very valuable, and Karthus can easily use his to secure kills. The rework of Nunu has put him in an incredibly good spot, especially in the jungle. He can secure objectives, provide tons of utility, has great teamfight abilities, and is a tank. Nunu has become the Jungler's dr
Speaking of gold, the best way to accumulate a pile of glittering coins is to rely on interest. For example, when a player has 10 gold they generate 10% interest at the beginning of the round, meaning one gold coin will be rewarded after the ro
At the end of the day, esports is still relatively new. In the current state of things, most games are simply not worth watching. However, that may change. The most popular games will likely develop more polished ways of conducting business, acting as their own miniature industries. As a result, better coverage for games will take some time to arrive, with bigger titles leading the
Still, I miss the accuracy of a mouse for skill shots. The characters don't quite have the charm of Ahri, Rumble, or any of my other LoL mains. I find their voice acting annoying, and their 3D models don't quite live up to their art. I don't see myself dropping cash for skins. In the end, I think I just want to scratch the MOBA patch notes itch I've been ignoring for years. Genesis definitely does that, and will do so for any curious PS4 owners. It also doesn't require PS Plus, which is a... plus. Give it a shot as your first MOBA, or first MOBA in years. If you have a PC, however, stick to the class
The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl
The Jungle is all the space between the three lanes, and inside there are neutral creeps that spawn at Camps, remaining stationary until attacked and killed by either team, and knowing when and how to deal with them is important. Players should be careful when traversing through the Jungle, because the opposing team may be waiting to ambush you, known as Ganking. Falling prey to a ganks is a sure way to let your team down by providing a lead to the opposing t
