Though I love games that give players the ability to choose their own path, very few games truly nail the balance between good and bad choices. Sometimes the options are incredibly obvious as to which way they lean and sometimes they lead you in completely unpredictable directions. In Red Dead Redemption 2 online guide Dead , the honor system was created in a way that makes it incredibly subjective and driven by immediate situations rather than a standard and universal law of morality. Consider the consequences of each action before making a decision. Sometimes ending someone’s life might actually be the honorable decis
If dogs are man’s best friend (and the billions of videos of them on social media would suggest so), what about horses? Let’s stop for a moment here and consider where the Wild West would be without them. What the Lone Ranger’s catchphrase would’ve been, if he couldn’t Hi-ho on Silver? It just doesn’t bear thinking ab
Fortunately, all was well. It was a phenomenal sales success, one of the best-received games of the year by critics and players alike. Why? Largely because it’s a vast, ambitious title that sets new standards for open-world gamep
The moment you get lassoed, go into your weapon wheel and choose your melee knife. It cuts the lasso instantly, and if the lame griefer used it to try to get a closeup, clean headshot on you, you pop up and immediately stab them in the throat. There is little more gratifying in Red Dead Redemption Online than hearing some griefer genuinely baffled and upset at how you just did t
Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc
But then the divine intervention goes one step further and he just so happens to meet up with Dutch and the rest of the gang, who were conveniently chilling out nearby. This isn't really a plot hole, but it's still a highly suspicious plot contrivance that reeks of writer intervention rather than natural storytell
The journal is a stellar hand-written chronicle of the game’s story and your influence woven together from the perspective of the game’s two leads. It is richly-detailed in an engrossing way that made me play around it. Instead of opening it when I had a chance, I made time for it.
If you want to make sure that the public stays in your favour, make sure that you unequip all weapons before striking up a conversation with an NPC. If you don’t, you may accidentally pull one out and the people within the game do not take too kindly to finding themselves in such a risky predicament. Citizens will either react in fear or anger and these reactions will remove the ability to continue conversation with them entirely. Heed my words. Unequip your weap
In one of the early missions of Red Dead Redemption 2 , Arthur takes Jack fishing because John is an absentee father and wants nothing to do with his son. This being a Rockstar game, things inevitably go wrong. Agents Ross and Milton show up to offer Arthur amnesty in exchange for Dutch. Of course, Arthur refuses, but it begs the question – why didn't they just follow him back to camp? It's, like, a two-minute ride away. Or better yet, why approach Arthur at all? Why not just observe him from a distance and follow him back to camp? They're just delaying the inevitable for no rea
As the Mexican chapter wraps itself up with some dramatic and exciting set-pieces, and with Marston finally getting the better of Bill Williamson—a man he's been chasing from the jump of the game—yet, all of the excitement sort of glosses over a important fact—why and how has Williamson been hiding with Captain De Santa this whole t
No big deal, since Marston, doesn’t have any personal investment in the conflict—but why does no one ever really call him out on it? He’s easily able to saunter over to the other side without even the slightest resistance—it’s a bit of a stretch methi
While Rockstar felt the need to provide the player with a quick means of traversing this huge world, they also wanted to keep things a little authentic. As such, you can’t just go warping around willy-nilly like it’s Zelda or something. You must be stationed at that map in your camp every time you fast travel, as you can only do so from th
It’s an effective if slightly predictable plot twist in the game, yet, the scene in question of Commander Allende urging Marston to walk into an empty church into a blatantly obvious ambush is slightly laughable due to how naively the wise gunslinger saunters right into it without a second thought—and guess what? He's betrayed soon af
He even calls it a paradise on earth—so what happens when you finally make it over the border? Irish up and leaves back to the US never to be seen again. It's a weird move considering his existence in the States is beyond miserable, plus the trip has been one arduous and dangerous ride—yet for no specific reason, he heads back ag
