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Throughout Red Dead Redemption 2 , protagonist Arthur Morgan will occasionally voice his displeasure at all the death and destruction that surrounds him and the gang he runs with. As with all good video game protagonists though, missions continue to have you murder hundreds of others and the optional ability to engage in therapy sessions with other women at the gang's camp. In these conversations Arthur can admit that he feels bad for all the killing he is doing and doesn't know why he is doing it; that he sometimes feels as if he is not in control of his actions.


Still, it’s better than not having it, that’s for sure, and it’ll still save you a lot of frustration. Nevertheless, you’ll be glad to know that there’s another method of traversing the world of Red Dead Redemption 2 quicker than a horse: trains and stagecoac

As for Red Dead Redemption II , it has been reading Arthur and John’s journal. Every time I boot up this four-state-sized map filled with details, missions, and content out the wazoo, the very first thing I do is hold left on the D-Pad and read.


After doing so once, you’ll be able to upgrade Arthur’s tent. What does this do? Well, mainly, it adds a handy-dandy map to the tent (or, more specifically, somewhere Reddeadinsider wrote in a blog post the base near Arthur’s tent). Take a look at it, and you’ll be able to pick a destination from a handy list of places you’ve already visited. Simply pick somewhere, then, after the obligatory transitional scene, there you are. It’s that e


This is another really simple method that new online gamers or people new to Red Dead don't know, but people are killing and hunting you because you are a giant dot on their menu (and a red one in PVP). But did you know that if you crouch when you run, it makes you a small, passive, gray dot on the mini-


You would think anyone who has ever played a PVP game online would know crouching ensures more safety, yet every time we play a PVP match, everyone is red but us. Suffice it to say, it makes ranking top in leaderboards far less difficult than it should be. Also, though it should be obvious to all by now, Red Dead Redemption Online 's shotgun is insane, and if you are playing with any other gun, you will probably lose, as it is a one-hit-kill for everyone online. Now saving up for the shotgun? Well, good luck with that, honestly. Only 600 hours of grinding required, no big d

This option, in and of itself, goes against the narrative of Red Dead Redemption 2 , which focuses on Arthur's search for altruism, that he is trying to be a good person. This dissonance is not felt significantly until the very end, where Arthur has decided to follow an altruistic road, but when in the open world the player can still choose to kill and steal from civilians, contradicting the character's arc.


In other words, find a good spot on the map with lots of griefers, and sit down and cook 400 fish in real time, laughing while they unsuccessfully try to lasso you over and over, amassing a giant crowd of useless bullies you can laugh at from the comfort of your co


Rockstar sure has been hard at work building the online for their infinitely huge RPG, Red Dead Redemption 2 . The game had a massively successful launch, to no one's surprise. The standard pattern for them is to then use that profit and popularity to build their games even larger so people will stick with it for years to come. I mean just look at GTA5 . That game released originally in 2013, and yet it still has a bustling online ecosys


Red Dead Online _ is, well, something to behold. While there are elements in there that _could make this game the best online gaming experience yet, Rockstar has been slow in implementing helpful features and doing something about the insane amount of griefers that populate their western world. Nothing is more frustrating than fishing for an hour so you can get your gold and honor up, only to have some neckbeard camper wait until you reach the butcher to kill you or steal your wares. It makes the act of actually progressing in the story mode online somewhat impossible, and for people not looking for PVP gameplay, it makes for an all but unplayable and trying game experie

What makes the journal even more beautiful is the fact that it records your moments in-game and weaves them into the life of Arthur. I may not be able to make Arthur loyal to Dutch in the end or have him be pals with Micah, but I can decide what side activities he partakes in or the animals he hunts. It gives what I do in-game life. The journal becomes my version of Arthur’s final days, giving my playtime a personal, lively touch that I’ve never experienced in a game before: Arthur’s story and mine intertwine.

This meta-acknowledgement that Arthur is, after all, just a video game character for the player to control is also a signal that Arthur desires a different life. In his journal , Arthur writes about the conflict of good and evil within him, and envies how easy it seems to be for others, like Charles, to be good. However, the Arthur who exists in those small conversations and in the journal is a separate entity from the one in the game that you control. That Arthur won't help strangers without the promise of payment. Main missions continually task you with destroying others for your own potential benefit. Arthur will sometimes offer limp verbal disagreement to the actions and decisions of the gang, but it is not until late in Chapter 5 that he actually begins to actively pursue altruism: helping others simply for the sake of it.


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